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chch.txt
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1992-03-30
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Chinese Chequers
---------------------------------------
This game is played on a board in the
shape of a six-pointed star, with 2 to
6 players (the computer may play some
or all of the sides). The object of the
game is to be the first to move your
6 pieces to the opposite point of the
star.
A move is either a single step in one
of 6 directions to an empty square, or
a sequence of one or more jumps over an
occupied square to an empty square. The
sequence may continue as long as there
are legal jumps, but may not repeat a
previous jump in the same move.
When the program is started, it asks:-
Number of players? (0, 2..6)
Press a digit key. (0 exits).
For 2 or 3 players, it then asks:-
Sides ? (default is 14)
(or for 3 players, the default is 135).
To accept the default positions, press
<cr>, else 2 (or 3) different digits.
It then asks:-
Humans? (default is all computer)
Press digit keys corresponding to the
sides you want to play, finishing with
<cr>.
The screen then changes from a text
screen to a graphics screen. When it
is your turn to play one of the
sides, the pieces that can move will
be highlighted by one or more of the
letters A..F. When one of these
pieces is chosen, its possible moves
will be highlighted by the digits 1..6.
To terminate a sequence of jumps early,
press <cr>. To reverse a jump, press
<bsp>. When one player wins, the
program waits for a keypress before
reverting to the text screen. <Esc>
pressed as the first key of a move will
end the game, else restart the move.
Computer moves have a built in delay,
though on a crowded board they are
still a little difficult to follow.
Apologies to serious Chequers players
if these rules are incorrect.
Hugh Satow
---------------------------------------
hugh@bilpin.co.uk